Action Chip
Action chips are a set of options which trigger an action related to primary content. Action chips should appear dynamically and contextually in a UI.
Action chips can be tapped to trigger an action or show progress and confirmation. They cannot be disabled; if the action is not applicable, the chip should not be included in the interface. (This contrasts with buttons, where unavailable choices are usually represented as disabled controls.)
Action chips are displayed after primary content, such as below a card or persistently at the bottom of a screen.
The material button widgets, RaisedButton, FlatButton, and OutlineButton, are an alternative to action chips, which should appear statically and consistently in a UI.
Constructors
- ActionChip({Key key,
Widget avatar, @required Widget label, TextStyle labelStyle, EdgeInsetsGeometry labelPadding, @required VoidCallback onPressed, double pressElevation, String tooltip, ShapeBorder shape, Clip clipBehavior: Clip.none, FocusNode focusNode, bool autofocus: false, Color backgroundColor, EdgeInsetsGeometry padding, VisualDensity visualDensity, MaterialTapTargetSize materialTapTargetSize, double elevation, Color shadowColor} ) - Create a chip that acts like a button. [...]const
Properties
- autofocus → bool
- True if this widget will be selected as the initial focus when no other node in its scope is currently focused. [...]final
- avatar → Widget
- A widget to display prior to the chip's label. [...]final
- backgroundColor → Color
- Color to be used for the unselected, enabled chip's background. [...]final
- clipBehavior → Clip
- The content will be clipped (or not) according to this option. [...]final
- elevation → double
- Elevation to be applied on the chip relative to its parent. [...]final
- focusNode → FocusNode
- An optional focus node to use as the focus node for this widget. [...]final
- hashCode → int
- The hash code for this object. [...]@nonVirtual, read-only, inherited
- key → Key
- Controls how one widget replaces another widget in the tree. [...]final, inherited
- label → Widget
- The primary content of the chip. [...]final
- labelPadding → EdgeInsetsGeometry
- The padding around the label widget. [...]final
- labelStyle → TextStyle
- The style to be applied to the chip's label. [...]final
- materialTapTargetSize → MaterialTapTargetSize
- Configures the minimum size of the tap target. [...]final
- onPressed → VoidCallback
- Called when the user taps the chip. [...]final
- padding → EdgeInsetsGeometry
- The padding between the contents of the chip and the outside shape. [...]final
- pressElevation → double
- Elevation to be applied on the chip relative to its parent during the press motion. [...]final
- runtimeType → Type
- A representation of the runtime type of the object.read-only, inherited
- shadowColor → Color
- Color of the chip's shadow when the elevation is greater than 0. [...]final
- shape → ShapeBorder
- The ShapeBorder to draw around the chip. [...]final
- tooltip → String
- Tooltip string to be used for the body area (where the label and avatar are) of the chip.final
- visualDensity → VisualDensity
- Defines how compact the chip's layout will be. [...]final
Methods
- build(
BuildContext context ) → Widget
ActionChip(
avatar: CircleAvatar(
radius: 30,
backgroundColor: Colors.purpleAccent,
),
label: Text('test'),
onPressed: () {
print('action chip works');
},
),
Action Chip
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on
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